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Exploration is very limited and linear, but the pixelated world is appropriately moody and dark, with half-buried skeletons, ancient runes, and stormy weather, and oppressively gothic music that grows in intensity during the boss fights. Shards are an entirely different section that's completely grayed-out during the demo, but look like a form of magic.īetween boss fights I can explore the next area and pick up a few items, though I wasn't able to determine what significance they held in the demo beyond giving a harp string to a gloomy bard, who rewarded me with a feather that increased my movement speed outside of combat. The demo is too limited to try them out, but judging from the descriptions they vary wildly, including adding debuffs to Blood Burst, unleashing shockwaves after charging, or empowering shard attacks-and that's just for the Fury talent. All three abilities need to charge via attacking before I can unleash them, maintaining the speed and offensive focus of combat.Įach of the three talents has another three trees to further specialize each ability.
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